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Honkai: Star Rail[a] is a free-to-play role-playing gacha video game developed and published by miHoYo (with publishing outside mainland China under Cognosphere, d/b/a HoYoverse). It is miHoYo's first turn-based game, featuring the main character, who is referred to as the Trailblazer, travelling across planets through the Astral Express to ...
Honkai: Star Rail. 26 April 2023. Honkai (traditional Chinese: 崩壞; simplified Chinese: 崩坏; pinyin: Bēnghuài; Japanese: 崩壊; rōmaji: Hōkai; lit. 'Collapse / Deteriorate') is a video game franchise developed by miHoYo, published by miHoYo in mainland China and worldwide by Cognosphere, d/b/a HoYoverse.
The StarCraft II World Championship Series (WCS) was a StarCraft II professional tournament series organized and sanctioned by Blizzard Entertainment that ran from 2012 to 2019. [1][2] For all but its first year of operation, it was the highest tier of professional StarCraft II competition. Its longest-running iteration featured two regions ...
Honkai Impact 3rd[a] is a free-to-play 3D action role-playing game developed and published by miHoYo (with publishing outside mainland China under Cognosphere, d/b/a HoYoverse). It is the spiritual successor to Houkai Gakuen 2, using many characters from the previous title in a separate story. The game is notable for incorporating a variety of ...
Single-player, multiplayer. StarCraft II: Wings of Liberty is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. [6] A sequel to the 1998 video game StarCraft and the Brood War expansion pack, the game is best known as the ...
StarCraft II is a military science fiction video game created by Blizzard Entertainment as a sequel to the successful StarCraft video game released in 1998. Set in the future, the game centers on a galactic struggle for dominance among the various fictional races of StarCraft. StarCraft II single-player campaign is split into three installments ...
Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II.Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. [1]
Founded by one of Looking Glass Studios founders. Subsidiary of Zynga; closed in 2011. Acquired by Embracer Group in 2020. [19] Acquired by Electronic Arts in 2007 and closed in 2009. Acquired by Enad Global 7 in 2020. [3] Successor to Clover Studio, and founded by Shinji Mikami, Atsushi Inaba, and Hideki Kamiya.