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  2. Static dispatch - Wikipedia

    en.wikipedia.org/wiki/Static_dispatch

    It is a form of method dispatch, which describes how a language or environment will select which implementation of a method or function to use. [1] Examples are templates in C++, and generic programming in Fortran and other languages, in conjunction with function overloading (including operator overloading).

  3. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual. C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely ...

  4. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch is used much more heavily in Julia, where multiple dispatch was a central design concept from the origin of the language: collecting the same statistics as Muschevici on the average number of methods per generic function, it was found that the Julia standard library uses more than double the amount of overloading than in the ...

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    Double dispatch is useful in situations where the choice of computation depends on the runtime types of its arguments. For example, a programmer could use double dispatch in the following situations: Sorting a mixed set of objects: algorithms require that a list of objects be sorted into some canonical order. Deciding if one element comes ...

  6. Threaded code - Wikipedia

    en.wikipedia.org/wiki/Threaded_code

    Most modern processors have special hardware support for subroutine "call" and "return" instructions, so the overhead of one extra machine instruction per dispatch is somewhat diminished. Anton Ertl, the Gforth compiler's co-creator, stated that "in contrast to popular myths, subroutine threading is usually slower than direct threading". [ 10 ]

  7. Instruction window - Wikipedia

    en.wikipedia.org/wiki/Instruction_window

    The instruction window has a finite size, and new instructions can enter the window (usually called dispatch or allocate) only when other instructions leave the window (usually called retire or commit). Instructions enter and leave the instruction window in program order, and an instruction can only leave the window when it is the oldest ...

  8. Dispatch table - Wikipedia

    en.wikipedia.org/wiki/Dispatch_table

    In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods. [1] Use of such a table is a common technique when implementing late binding in object-oriented programming .

  9. Compressed instruction set - Wikipedia

    en.wikipedia.org/wiki/Compressed_instruction_set

    A compressed instruction set, or simply compressed instructions, are a variation on a microprocessor's instruction set architecture (ISA) that allows instructions to be represented in a more compact format. In most real-world examples, compressed instructions are 16 bits long in a processor that would otherwise use 32-bit instructions.