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  2. Category:Parkour - Wikipedia

    en.wikipedia.org/wiki/Category:Parkour

    Download as PDF; Printable version; ... Pages in category "Parkour" The following 10 pages are in this category, out of 10 total.

  3. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices. Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element.

  4. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox is an online game platform and game creation system built around user-generated content and games, [6] [7] officially referred to as "experiences". [8] Games can be created by any user through the platforms game engine, Roblox Studio, [9] and then shared to and played by other players. [6]

  6. Vertex figure - Wikipedia

    en.wikipedia.org/wiki/Vertex_figure

    These are seen as the vertices of the vertex figure. Related to the vertex figure, an edge figure is the vertex figure of a vertex figure. [3] Edge figures are useful for expressing relations between the elements within regular and uniform polytopes. An edge figure will be a (n−2)-polytope, representing the arrangement of facets around a ...

  7. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

  8. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex.

  9. Regular complex polygon - Wikipedia

    en.wikipedia.org/wiki/Regular_complex_polygon

    The number of vertices V is then g/p 2 and the number of edges E is g/p 1. The complex polygon illustrated above has eight square edges (p 1 =4) and sixteen vertices (p 2 =2). From this we can work out that g = 32, giving the modified Schläfli symbol 4(32)2.