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  2. Grammy Award for Best Immersive Audio Album - Wikipedia

    en.wikipedia.org/wiki/Grammy_Award_for_Best...

    The category was renamed Best Immersive Audio Album for the 2019 Grammy season. [1] According to NARAS, "driven by the technological side of music evolution, the Best Surround Sound Album category [was] renamed Best Immersive Audio Album. The same goes for the Field to which it belongs.

  3. DTS, Inc. - Wikipedia

    en.wikipedia.org/wiki/DTS,_Inc.

    DTS Headphone:X is a spatial audio technology, sometimes referred to as DTS Headphone:X "v2.0" or even "v2.0 7.1", [39] if the technology is to be licensed out to companies and not implemented by DTS themselves (through 1st party applications such as DTS Sound Unbound and others), where usually on non-PC devices such as video game consoles can ...

  4. Category : Grammy Award for Best Immersive Audio Album

    en.wikipedia.org/wiki/Category:Grammy_Award_for...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. DTS Sound Unbound improves spatial audio for PC games - AOL

    www.aol.com/news/2019-09-27-dts-sound-unbound...

    Taking a page from longtime rival Dolby, DTS is out today with a new Windows 10 app that promises to give gamers access to enhanced audio. Dubbed DTS Sound Unbound, the app builds on Microsoft's ...

  6. Jeff Wayne's Musical Version of The War of the Worlds

    en.wikipedia.org/wiki/Jeff_Wayne's_Musical...

    On 23 June 2005, the original album was re-released in two forms: one in a remastered 2-disc hybrid multichannel Super Audio CD set; another in a 7-disc "Collector's Edition" featuring additional remixes, outtakes, the actors reading from the unabridged script, excerpts from the Quinn and Jürgens performances, as well as a seventh disc being a ...

  7. Wave field synthesis - Wikipedia

    en.wikipedia.org/wiki/Wave_field_synthesis

    Wave field synthesis (WFS) is a spatial audio rendering technique, characterized by creation of virtual acoustic environments. It produces artificial wavefronts synthesized by a large number of individually driven loudspeakers from elementary waves. Such wavefronts seem to originate from a virtual starting point, the virtual sound source.

  8. Spatial music - Wikipedia

    en.wikipedia.org/wiki/Spatial_music

    Spatial music is composed music that intentionally exploits sound localization. Though present in Western music from biblical times in the form of the antiphon , as a component specific to new musical techniques the concept of spatial music ( Raummusik , usually translated as " space music ") was introduced as early as 1928 in Germany.

  9. Space music - Wikipedia

    en.wikipedia.org/wiki/Space_music

    Space music, also called spacemusic or space ambient, is a subgenre of ambient music and is described as "tranquil, hypnotic and moving". It is derived from new-age music and is associated with lounge music, easy listening, and elevator music.