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In 1980, as wargame publishers turned to computer-based games, Dunnigan wrote The Complete Wargames Handbook, a book about wargaming, including information about how to play, design, and find copies of wargames. [2] The book is divided into nine chapters, preceded by an introduction and followed by appendices and a bibliography. The chapters cover:
Reprints of wargaming books (often with unpublished material provided by the original authors, or as the result of new research) Military/ professional wargames- rules used by the military e.g. used by the British, American and Canadian military such as the Fred Jane Naval Wargame from 1906 and Dunn Kempf tactical wargame from the Cold War
The Sigma war games were a series of strategic-level professional wargames that sought to predict the outcome of the Vietnam War. Hearts of Iron IV is a strategic-level computer wargame set in the mid-20th century. Wings of War is tactical-level recreational wargame that simulates World War 1 aerial dogfights.
This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames.
War Gamers' Handbook: A Guide for Professional War Gamers (PDF). US Naval War College. Archived (PDF) from the original on July 28, 2018. Simon Parkin (2019). A Game of Birds and Wolves: The Secret Game that Won the War. Hodder & Staughton. ISBN 9781529353051. Tristan Donovan (2017). It's All a Game: The History of Board Games from Monopoly to ...
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
Jack Radey (born 1947, Chicago, Illinois) is an American military historian and wargame designer. He set up People's War Games. He was a draft resister, and activist in the Vietnam anti-war movement. [1] He became interested in wargames when his school friend, David D. Friedman taught him how to play Tactics II. [2]
The Wargames Research Group (WRG) is a British publisher of rules and reference material for miniature wargaming.Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and reference books which are still considered standard works for amateur researchers and wargamers.