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In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
Making a speed mouse trap car involves extracting the most energy you can from the mousetrap spring in a short distance. The lever arm needs to be shorter than the distance car's because the shorter the arm is, the quicker the spring will snap, and thus more torque gets extracted from the spring.
If the mouse attempts to take the bait, the coin is displaced and the glass traps the mouse. [14] Another method of live trapping, the bucket trap , is to make a half-oval shaped tunnel with a toilet paper roll, put bait on one end of the roll, place the roll on a counter or table with the baited end sticking out over the edge, and put a deep ...
Image of a guillotine-style mousetrap seller in the mid-19th century. In February 1855, Emerson wrote in his journal, under the heading "Common Fame": If a man has good corn or wood, or boards, or pigs, to sell, or can make better chairs or knives, crucibles or church organs, than anybody else, you will find a broad hard-beaten road to his house, though it be in the woods.
The gun-powered mouse trap proved inferior to spring-powered mousetraps descending from William C. Hooker's 1894 patent. However, the 1882 patent has continued to draw interest–including efforts to reconstruct a version of it–due to its unconventional design. [ 4 ]
What are speed traps? They are stretches of road where concealed law enforcement officers monitor speed of drivers..
Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.
Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. [1] [2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine.