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  2. CrossFit - Wikipedia

    en.wikipedia.org/wiki/CrossFit

    CrossFit makes use of a virtual community internet model. [113] [114] Many independent companies have been set up to provide online services including training programs for CrossFit communities, such as Mayhem, Linchpin, HWPO, PRVN, CompTrain and GoWOD, while other companies supply equipment and apparel such as Rogue Fitness and NoBull. [115] [116]

  3. 6 things you should know before starting CrossFit, according ...

    www.aol.com/news/6-things-know-starting-crossfit...

    Beginners can safely do CrossFit to build muscle and get fit with simple strategies like scaling exercise, and doing the right kinds of workouts.

  4. Rich Froning Jr. - Wikipedia

    en.wikipedia.org/wiki/Rich_Froning_Jr.

    Rich Froning Jr. (born July 21, 1987) is an American professional CrossFit athlete known for his achievements participating in the CrossFit Games.He became the first person to win the CrossFit Games title of "Fittest Man on Earth" four times with his first-place finish in the 2011, 2012, 2013, and 2014 CrossFit Games.

  5. Sport psychology - Wikipedia

    en.wikipedia.org/wiki/Sport_psychology

    Exercise psychology can be defined as the study of psychological issues and theories related to exercise. [160] Exercise psychology is a sub-discipline within the field of psychology and is typically grouped with sport psychology. For example, Division 47 of the APA is for exercise and sport psychology, not just one or the other, while ...

  6. CrossFit Games - Wikipedia

    en.wikipedia.org/wiki/CrossFit_Games

    The CrossFit Games is an annual athletic competition owned and operated by CrossFit, LLC. [1] Athletes compete in a series of events at the Games, which may be various standard CrossFit workouts consisting of metabolic conditioning exercises, weightlifting, and gymnastics movements, as well as a range of activities from other sports such as swimming, road cycling and strongman.

  7. Social influences on fitness behavior - Wikipedia

    en.wikipedia.org/wiki/Social_influences_on...

    Several video game companies have developed ways to mix the two spectrums of electronic and exercise. Dance Dance Revolution, perhaps the most well-known exercise game, had players earn points by dancing to a beat. Players earn more points for tapping dance pads on the dancing platform at precise times and in proper sequences, thereby ...

  8. My super-fit grandparents in their 80s motivate me to ... - AOL

    www.aol.com/super-fit-grandparents-80s-motivate...

    Phil Mackenzie is a fitness influencer whose grandparents inspired him to be fit. He says his granddad, 84, can do 500 push-ups, while his nanny, 80, walks for two hours a day.

  9. Fitness culture - Wikipedia

    en.wikipedia.org/wiki/Fitness_culture

    Fitness culture is a sociocultural phenomenon surrounding exercise and physical fitness. It is usually associated with gym culture , as doing physical exercises in locations such as gyms , wellness centres and health clubs is a popular activity.