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Aquaphobia (from Latin aqua 'water' and Ancient Greek φόβος (phóbos) 'fear') is an irrational fear of water. [1] Aquaphobia is considered a specific phobia of natural environment type in the Diagnostic and Statistical Manual of Mental Disorders. [2] A specific phobia is an intense fear of something that poses little or no actual danger. [3]
Aibohphobia – a humorous term for the fear of palindromes, which is a palindrome itself. The term is a piece of computer humor entered into the 1981 The Devil's DP Dictionary. [48] Anatidaephobia – the fictional fear that one is being watched by a duck. The word comes from the name of the family Anatidae, and was used in Gary Larson's The ...
Aquaphobia, an irrational fear of water; Hydrophobe, the chemical property of a molecule that is seemingly repelled from a mass of water; Rabies, historically referred to as hydrophobia, a viral disease that causes encephalitis in humans and other mammals
In “The Flip Side of Fear”, we look at some common phobias, like sharks and flying, but also bats, germs and strangers. We tried to identify the origin of these fears and why they continue to exist when logic tells us they shouldn’t.
Thalassophobia (from Ancient Greek θάλασσα (thálassa) 'sea' and φόβος (phóbos) 'fear') [1] is the persistent and intense fear of deep bodies of water, such as the ocean, seas, or lakes. Though related, thalassophobia should not be confused with aquaphobia , which is classified as the fear of water itself.
However, submechanophobia, by definition, only concerns artificial, human-made creations—not living creatures. A suggested explanation is that the human mind instinctively detects a foreign object in an otherwise natural environment, and this triggers a fight-or-flight response, as humans respond negatively to that which is outside of the norm.
Hydrophobia features fully dynamic and free-flowing water. Gameplay involves the player being able to interact with the environment, and the realistic water dynamics. Rob Hewson (game designer at Blade Interactive) stated that "player versus environment is certainly a large part of the experience, the wonderful thing about water is that it is constantly affecting every area of the environment ...
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