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G-LOC: Air Battle — 1990 Sega: Rail shooter: 1 G-Stream G 2020 — 2002 Oriental Soft: G.I. Joe (arcade game) — 1992 Konami: 4 G.T. Block Challenger — 1978 Sun Electronics Gachaga Champ — 1999 Konami: Gaelco Championship Tuning Race — 2005 Gaelco Gaelco FOOTBALL — 2002 Gaelco GAHAHA Ippatsu-Dou — 2000 Metro Corp. GAHAHA Ippatsu ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Math Blaster Episode I: In Search of Spot; Math Blaster Episode II: Secret of the Lost City; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster Mystery: The Great Brain Robbery; Math Blaster! Math Gran Prix; Math Mysteries; Math Rescue; Mia's Math Adventure: Just in Time! Mighty Math; Munchers; My SAT Coach
Name Developer Publisher Genre(s) Operating system(s) Date released Game Dev Tycoon: Greenheart Games: Greenheart Games Casual, indie, simulation, strategy: Windows, Linux, macOS
The Encyclopedia of Arcade Video Games, by Bill Kurtz; The First Quarter: A 25 Year History of Video Games, by Steven L. Kent; Gamester's Guide to Arcade Video Games, by Paul Kordestani; Game Over, by David Sheff; Playing the Past: History and Nostalgia in Video Games, edited by Zach Whalen, and Laurie N. Taylor
List of commercial video games released as freeware; List of commercial video games with available source code; List of crossovers in video games; List of video games based on anime or manga; List of video games based on cartoons; List of video games based on comics. List of video games based on DC Comics; List of video games based on films
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.
Rollings notes that "The origin of strategy games is rooted in their close cousins, board games." [56] Strategy video games generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon strategy or tactics. Real time strategy games are often a multiple unit selection game.