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  2. Oscillator (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Oscillator_(cellular...

    In Conway's Game of Life, oscillators had been identified and named as early as 1971. [1] Since then it has been shown that finite oscillators exist for all periods. [2] [3] [4] Additionally, until July 2022, the only known examples for period 34 were considered trivial because they consisted of essentially separate components that oscillate at smaller periods.

  3. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  4. Lenia - Wikipedia

    en.wikipedia.org/wiki/Lenia

    A sample autonomous pattern from Lenia. An animation showing the movement of a glider in Lenia. Lenia is a family of cellular automata created by Bert Wang-Chak Chan. [1] [2] [3] It is intended to be a continuous generalization of Conway's Game of Life, with continuous states, space and time.

  5. Breeder (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Breeder_(cellular_automaton)

    Evolution of an MSM breeder – a puffer that produces Gosper guns, which in turn emit gliders.. In cellular automata such as Conway's Game of Life, a breeder is a pattern that exhibits quadratic growth, by generating multiple copies of a secondary pattern, each of which then generates multiple copies of a tertiary pattern.

  6. Methuselah (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Methuselah_(cellular...

    R-pentomino to stability in 1103 generations. In Conway's Game of Life, one of the smallest methuselahs is the R-pentomino, [2] a pattern of five cells first considered by Conway himself, [3] that takes 1103 generations before stabilizing with 116 cells.

  7. Hashlife - Wikipedia

    en.wikipedia.org/wiki/Hashlife

    Hashlife is designed to exploit large amounts of spatial and temporal redundancy in most Life rules. For example, in Conway's Life, many seemingly random patterns end up as collections of simple still lifes and oscillators. Hashlife does however not depend on patterns remaining in the same position; it is more about exploiting that large ...

  8. Life without Death - Wikipedia

    en.wikipedia.org/wiki/Life_without_Death

    The number of live cells per generation of the pattern shown above demonstrating the monotonic nature of Life without Death. Life without Death is a cellular automaton, similar to Conway's Game of Life and other Life-like cellular automaton rules. In this cellular automaton, an initial seed pattern grows according to the same rule as in Conway ...

  9. Seeds (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Seeds_(cellular_automaton)

    Seeds is a cellular automaton in the same family as the Game of Life, initially investigated by Brian Silverman [1] [2] and named by Mirek Wójtowicz. [1] [3] It consists of an infinite two-dimensional grid of cells, each of which may be in one of two states: on or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in ...