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The game is set in 2187, one year after its predecessor, Guilty Gear 2: Overture. [14]Starting in Sign ' s storyline, the first part is set in arcade mode (episode mode in Revelator/REV2) through each characters' own storyline, besides Elphelt, and focuses on Ramlethal Valentine's arc, while the second part of the storyline is set after arcade mode's storyline on the console version, focusing ...
Guilty Gear is a series of fighting games by Arc System Works, created and designed by artist Daisuke Ishiwatari. The first game was published in 1998, and has spawned several sequels.
Daisuke Ishiwatari has cited Kazushi Hagiwara's manga Bastard!!, and the fighting game Street Fighter II as influence to the Guilty Gear series. [1] [2] However, he noted that the majority of other fighting games were just recycling the character's same skins or style, and so he wanted every character "to be unique in their own way."
Dizzy (Japanese: ディズィー, Hepburn: Dizī) is a character in Arc System Works' Guilty Gear fighting game series. Created by Daisuke Ishiwatari and first appearing in the 2000 video game Guilty Gear X, she acts as the game's final boss.
Daisuke Ishiwatari (石渡 太輔, Ishiwatari Daisuke, born August 14, 1973) is a Japanese video game developer, illustrator, musician, composer, and voice actor.He is best known for creating the 2D fighting game series Guilty Gear.
Three weeks after former Sanctus Populi Ariels is defeated, I-No frees the powerful magic-user Happy Chaos from her body. Asuka turns himself in to U.S. president Colin Vernon E. Groubitz, intending to join the White House's G4 peace summit from a holding cell and ask the other nations for assistance in ridding the world of the Tome of Origin and Sol Badguy.
Testament (テスタメント) is a fictional character in the Guilty Gear franchise. They first appeared in the first game in the series, Guilty Gear, as a non-playable boss character, before later appearing in Guilty Gear X and Guilty Gear XX as a playable character.