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A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
Rulers of Nations, also known as Geo-Political-Simulator 2, is the second installment of the Geo-Political series. This government simulation game, like its predecessor, puts the player in the role of any nation's head of state. French, German, Spanish, Italian, and Russian versions of the game will also be released.
Commander in Chief, also known as Geo-Political Simulator, is a government simulation game that allows a player to simulate being a nation's head of government. Players have a large amount of control over their nation [weasel words], although this varies based on the form of government the player's nation has. The English version was released ...
Masters of the World, also known as Geo-Political Simulator 3, is the third installment of the Geo-political simulator series. This government simulation game, like its predecessors, puts the player in the role of any nation's head of state or head of government. French, German, Spanish, Italian, Japanese, and Russian versions of the game were ...
C. Capitol Hill (video game) The Cardinal of the Kremlin (video game) Chancellor of the Exchequer (video game) Commander in Chief (video game) Conflict: Middle East Political Simulator
OpenGeofiction (abbreviated OGF) is an online collaborative mapping project focused on fantasy cartography and worldbuilding of a world analogous to Earth. It uses OpenStreetMap software and processes in a separate environment, providing an outlet for artistic expression that avoids interfering with OpenStreetMap's mapping of the real world and potentially mitigates the risk of vandalism there.
Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.
In-game screenshot. The player guides the country through an economic crisis and may choose to resolve the crisis by either continuing Soll's autarkic economic nationalist policy, pursuing a socialist planned economy that nationalizes large sections of Sordish industry, a mixed economy, or continuing former President Alphonso's attempted transition to laissez-faire capitalism.