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size_t is an unsigned integer type used to represent the size of any object (including arrays) in the particular implementation. The operator sizeof yields a value of the type size_t. The maximum size of size_t is provided via SIZE_MAX, a macro constant which is defined in the <stdint.h> header (cstdint header in C++).
The size of the grouping varies so the set of integer sizes available varies between different types of computers. ... uint32_t, unsigned, [b ... In modern usage byte ...
Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.
The integer data that are directly supported by the computer hardware have a fixed width of a low power of 2, e.g. 8 bits ≙ 1 byte, 16 bits ≙ 2 bytes, 32 bits ≙ 4 bytes, 64 bits ≙ 8 bytes, 128 bits ≙ 16 bytes. The low-level access sequence to the bytes of such a field depends on the operation to be performed.
A 32-bit register can store 2 32 different values. The range of integer values that can be stored in 32 bits depends on the integer representation used. With the two most common representations, the range is 0 through 4,294,967,295 (2 32 − 1) for representation as an binary number, and −2,147,483,648 (−2 31) through 2,147,483,647 (2 31 − 1) for representation as two's complement.
The number 4,294,967,295 is a whole number equal to 2 32 − 1. It is a perfect totient number, meaning it is equal to the sum of its iterated totients. [1] [2] It follows 4,294,967,294 and precedes 4,294,967,296.
This is called byte-addressable memory. Historically, many CPUs read data in some multiple of eight bits. [3] Because the byte size of eight bits is so common, but the definition is not standardized, the term octet is sometimes used to explicitly describe an eight bit sequence. A nibble (sometimes nybble), is a number composed of four bits. [4]
GVE uses a single byte as a header for 4 variable-length uint32 values. The header byte has 4 2-bit numbers representing the storage length of each of the following 4 uint32s. Such a layout eliminates the need to check and remove VLQ continuation bits. Data bytes can be copied directly to their destination.