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Motion gaming chairs can roll to the left and right and pitch forward and backward to simulate turning corners, accelerations and decelerations. Motion platforms permit a more stimulative and potentially realistic gaming experience, and allow for even greater physical correlation to sight and sound in game play.
The chairs are designed around a feature Osler patented as RedRocker technology; [1] a dome-shaped rubber piece beneath the seat that allows it to wobble and pivot. [2] Each model of chair resembles a stool. [1] [7] The chair’s design requires the sitter to keep both feet on the ground and places the knees below the hips. [1]
Multi-Axis Trainer at the Euro Space Center. An aerotrim (also known as Multi-Axis Trainer or MAT) is a 3-axis gimbal large enough to contain a human being, used for cardiovascular workout and equilibrioception (balance) training in pilots and astronauts.
A swivel, swivelling, spinny, or revolving chair is a chair with a single central leg that allows the seat to rotate 360 degrees to the left or right. A concept of a rotating chair with swivel castors was illustrated by the Nuremberg noble Martin Löffelholz von Kolberg in his 1505 technological illuminated manuscript , the so-called Codex ...
One of the earliest applications of haptic technology was in large aircraft that use servomechanism systems to operate control surfaces. [9] In lighter aircraft without servo systems, as the aircraft approached a stall, the aerodynamic buffeting (vibrations) was felt in the pilot's controls.
Oculus Touch is a line of motion controller systems used by Meta Platforms (formerly Oculus) virtual reality headsets.The controller was first introduced in 2016 as a standalone accessory for the Oculus Rift CV1, and began to be bundled with the headset and all future Oculus products beginning in July 2017.
The Xbox 360 Wireless Speed Wheel was released by Microsoft on September 26, 2011. It is a successor to the Xbox 360 Wireless Racing Wheel and features a directional pad, the four colored action buttons and two triggers also found on the standard Xbox 360 controller. In addition thereto it features an accelerometer for sensing rotation. It is ...
VR photography (after virtual-reality photography) is the interactive viewing of panoramic photographs, generally encompassing a 360-degree circle or a spherical view. The results is known as VR photograph (or VR photo ), 360-degree photo , [ 1 ] photo sphere , [ 2 ] or spherical photo , as well as interactive panorama or immersive panorama .