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  2. Crosswordese - Wikipedia

    en.wikipedia.org/wiki/Crosswordese

    Crosswordese is the group of words frequently found in US crossword puzzles but seldom found in everyday conversation. The words are usually short, three to five letters, with letter combinations which crossword constructors find useful in the creation of crossword puzzles, such as words that start and/or end with vowels, abbreviations consisting entirely of consonants, unusual combinations of ...

  3. Glossary of tennis terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_tennis_terms

    Real tennis (also royal tennis or court tennis): An indoor racket sport which was the predecessor of the modern game of (lawn) tennis. The term real is used as a retronym to distinguish the ancient game from the modern game of lawn tennis. Known also as court tennis in the United States or royal tennis in Australia. [113]

  4. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...

  5. Counterfactual thinking - Wikipedia

    en.wikipedia.org/wiki/Counterfactual_thinking

    Downward counterfactual thinking focuses on how the situation could have been worse. In this scenario, a person can make themselves feel better about the outcome because they realize that the situation is not the worst it could be. For example, "I'm lucky I earned a 'C' on that; I didn't start studying until last night." [19] [25]

  6. No-win situation - Wikipedia

    en.wikipedia.org/wiki/No-win_situation

    In game theory, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in text adventures.

  7. Choke (sports) - Wikipedia

    en.wikipedia.org/wiki/Choke_(sports)

    In sports, choking is the failure of a person, or persons, to act or behave as anticipated or expected. [1] This can occur in a game or tournament that they are strongly favoured to win, or in an instance where they have a large lead that they squander in the late stages of the event.

  8. List of sports idioms - Wikipedia

    en.wikipedia.org/wiki/List_of_sports_idioms

    In some cases, the specific sport may not be known; these entries may be followed by the generic term sports, or a slightly more specific term, such as team sports (referring to such games as baseball, football, hockey, etc.), ball sports (baseball, tennis, volleyball, etc.), etc. This list does not include idioms derived exclusively from baseball.

  9. Cryptic crossword - Wikipedia

    en.wikipedia.org/wiki/Cryptic_crossword

    A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.