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4D film is a presentation system combining motion pictures with synchronized physical effects that occur in the theater. Effects simulated in 4D films include motion, vibration , scent , rain, mist, bubbles, fog, smoke, wind, temperature changes, and strobe lights.
4DX is a 4D film presentation system developed by CJ 4DPlex, a subsidiary of South Korean cinema chain CJ CGV. It allows films to be augmented with various practical effects, including motion-seats, wind, strobelights, simulated snow, and scents. First debuted in 2009, it presents films in both stereoscopic 3D and monoscopic 2D formats. [1]
4D Audio Recording system, an audio recording system developed by Deutsche Grammophon; 4D film, a high technology film experience augmented with physical or environmental effects; 4DTV, a satellite TV broadcasting technology from Motorola; 4DX, a 4D film format "4D", a song by Grand Mixer DXT and Bill Laswell from Aftermathematics (2003)
A 4D film is a film presented with additional in-theater physical interactions. Subcategories. This category has only the following subcategory. 0–9. 4DX films (180 ...
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First Taiwanese film in 4DX. Sadako 3D: Kadokawa Pictures / Tohokushinsha Film Corporation Japan: First Japanese film in 4DX. The Hunger Games: Catching Fire: Lionsgate / Color Force United States: The Spies: Lotte Entertainment South Korea: Dragon Ball Z: Battle of Gods: Toei Animation / Toei Company / 20th Century Fox Japan Japan: First anime ...
MX4D is a 4D film presentation system developed by the American company MediaMation that allows a film to be augmented with environmental effects, such as motion, odors, and humidity. It uses theater seats which tilt forward, backward, and to the side in synchronization with onscreen motion, as well as air blasts, tactile effects, and other ...
Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions , to describe the sizes or locations of objects in the everyday world.