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Vytautas Valius (24 August 1930 in Telšiai – 28 September 2004 in Vilnius) was a Lithuanian painter and graphic designer. [1] Valius graduated from the Lithuanian State Art Institute (now Vilnius Academy of Art). He worked in the fields of illustration of prints, paintings and books.
All Valis games are platform games except Valis X, an erotic visual novel released for Windows in 2006 on the 20th anniversary of the series. Developed by Eants, it was the last game published by Telenet Japan.
Valis IV [a] is a 1991 action-platform video game originally developed by Laser Soft and published by Telenet Japan for the PC Engine CD-ROM².A vastly different version titled Super Valis IV [b] was published in Japan by Telenet in 1992 and in North America by Atlus Software in 1993 for the Super Nintendo Entertainment System.
Valis may refer to: . Valis (novel series), a series of science fantasy novels by Philip K. Dick . Valis, the first novel in the series; Valis (video game series), a video game series which began in 1986
Gradius Deluxe Pack [a] is a 1996 video game compilation developed and published by Konami. It was originally released for the Sega Saturn and PlayStation , and later for Windows computers a year later.
CD Projekt co-founder Marcin Iwiński in 2011 Former logo that was used until 2014. CD Projekt was founded in May 1994 by Marcin Iwiński and Michał Kiciński. [10] According to Iwiński, although he enjoyed playing video games as a child they were scarce in the Polish People's Republic (which experienced political unrest, martial law, and goods shortages during the 1980s).
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Blender users can create their own nodes using the Open Shading Language (OSL); this allows users to create stunning materials that are entirely procedural, which allows them to be used on any objects without stretching the texture as opposed to image-based textures which need to be made to fit a certain object. (Note that the shader nodes ...
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