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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Dungeons & Dragons used six attributes (there were brief attempts to add a seventh, Comeliness, in Unearthed Arcana and Dragon magazine, but this was short-lived [4]). The six attributes used in D&D are: "Physical" statistics. Strength - measuring intimidation, physical power and carrying capacity; Constitution - measuring endurance, stamina ...

  3. The Code of the Harpers - Wikipedia

    en.wikipedia.org/wiki/The_Code_of_the_Harpers

    The Code of the Harpers is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book was written by Ed Greenwood and was published by TSR. [1] The module featured cover art by Jeff Easley and interior art by Scott Rosema.

  4. List of sigils of demons - Wikipedia

    en.wikipedia.org/wiki/List_of_sigils_of_demons

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Mythic Odysseys of Theros - Wikipedia

    en.wikipedia.org/wiki/Mythic_Odysseys_of_Theros

    Mythic Odysseys of Theros is a sourcebook that details the Theros campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in June 2020. [1] The plane was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Theros, which was released in September 2013 ...

  6. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    Wyatt also writes the text for the series of Art of Magic: The Gathering coffee table books, which reprint illustrations from the cards with details for each plane's lore; the Plane Shift releases were created to allow players to use those books as campaign setting guides by providing the necessary rule adaptations. [21]

  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  8. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    Fiend is a term used in the Dungeons & Dragons fantasy role-playing game to refer to any malicious otherworldly creatures within the Dungeons & Dragons universe. These include various races of demons and devils that are of an evil alignment and hail from the Lower Planes. All fiends are extraplanar outsiders. Fiends have been considered among ...

  9. Monster Cards - Wikipedia

    en.wikipedia.org/wiki/Monster_Cards

    The Monster Cards Sets 1 through 4 were designed by the TSR Design Staff, with art by Jeff Dee, Erol Otus, Jim Roslof, Darlene Pekul, and Bill Willingham, and were published by TSR in 1981 as sets of 20 color cards in a small clear plastic box. [1] Additional contributing artists included Jim Holloway, Harry Quinn, Steve Sullivan, and Dave ...

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