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  2. Plane (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Plane_(mathematics)

    In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the ...

  3. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    A plane segment or planar region (or simply "plane", in lay use) is a planar surface region; it is analogous to a line segment. A bivector is an oriented plane segment, analogous to directed line segments. [a] A face is a plane segment bounding a solid object. [1] A slab is a region bounded by two parallel planes.

  4. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world.

  5. Two-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Two-dimensional_space

    The most basic example is the flat Euclidean plane, an idealization of a flat surface in physical space such as a sheet of paper or a chalkboard. On the Euclidean plane, any two points can be joined by a unique straight line along which the distance can be measured.

  6. Descriptive geometry - Wikipedia

    en.wikipedia.org/wiki/Descriptive_geometry

    Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield four basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, the true shape of a plane (i.e., full size to scale, or not ...

  7. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

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  9. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    In a Cartesian plane, one can define canonical representatives of certain geometric figures, such as the unit circle (with radius equal to the length unit, and center at the origin), the unit square (whose diagonal has endpoints at (0, 0) and (1, 1)), the unit hyperbola, and so on. The two axes divide the plane into four right angles, called ...