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  2. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using a tessellation algorithm. This is a simple and fast way to generate a maze. [3] On each iteration, this algorithm creates a maze twice the size by copying itself 3 times. At the end of each iteration, 3 paths are opened between the 4 smaller mazes. The advantage of this method is that it is very fast.

  3. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  4. Talk:Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Maze_generation_algorithm

    An animation of creating a maze using a depth-first search maze generation algorithm, one of the simplest ways to generate a maze using a computer. Mazes generated in this manner have a low branching factor and contain many long corridors, which makes it good for generating mazes in video games .

  5. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* pathfinding algorithm navigating around a randomly-generated maze Illustration of A* search for finding a path between two points on a graph. From left to right, a heuristic that prefers points closer to the goal is used increasingly.

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    1978's Maze Craze for the Atari VCS used an algorithm to generate a random, top-down maze for each game. [8] Some games used pseudorandom number generators. These PRNGs were often used with predefined seed values in order to generate very large game worlds that appeared to be premade.

  7. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Function calls and blocks of code, such as code contained within a loop, are often replaced by a one-line natural language sentence. Depending on the writer, pseudocode may therefore vary widely in style, from a near-exact imitation of a real programming language at one extreme, to a description approaching formatted prose at the other.

  8. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Equivalent paths between A and B in a 2D environment. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes.

  9. File:MAZE 30x20 DFS.ogv - Wikipedia

    en.wikipedia.org/wiki/File:MAZE_30x20_DFS.ogv

    This maze is 30x20 in size. The C++ source code used to create this can be seen at w:User:Purpy Pupple/Maze. Date: ... //Purpy Pupple's amazing maze generator.