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Otaku USA is a bimonthly magazine published by Sovereign Media, which covers various elements of the "otaku" lifestyle (such as anime, manga, video games, cosplay and Japanese popular music) from an American perspective.
Anime USA (AUSA) is an annual three ... Mio Odagi, Otaku Duet, Chris Patton, Christian Savage, Jan Scott-Frazier, Patrick Strange, Shawn the Touched, and Terry ...
Patrick Macias (born 1972) is an American author and co-author of several titles on pop culture fandom, specifically relating to Japanese culture and otaku culture in America. Macias is also a correspondent for NHK World Television show Tokyo Eye, and is the editor-in-chief of the otaku culture magazine Otaku USA, which debuted on June 5, 2007. [1]
There is significant awareness of Japanese popular culture in the United States.The flow of Japanese animation, fashion, films, manga comics, martial arts, television shows and video games to the United States has increased American awareness of Japanese pop culture, which has had a significant influence on American pop culture, including sequential media and entertainment into the 21st century.
In the anime Macross, first aired in 1982, the term was used by Lynn Minmay as an honorific term. [1] [2] It appears to have been coined by the humorist and essayist Akio Nakamori in his 1983 series An Investigation of "Otaku" (『おたく』の研究, "Otaku" no Kenkyū), printed in the Lolicon magazine Manga Burikko.
Basic cable provided a frequent broadcast outlet for juvenile-targeted anime during the 1980s, in particular Nickelodeon and CBN Cable Network (now as Freeform).. In the early 1980s, CBN aired an English dub of the Christian-themed anime series Superbook and The Flying House, as well as the female-aimed drama series Honey Honey and an uncut, Honolulu-dubbed version of Go Nagai's super robot ...
The Akihabara neighborhood of Tokyo, a popular gathering site for otaku. Otaku (Japanese: おたく, オタク, or ヲタク) is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko.
A notable critique of this otaku subculture is found in the 2006 anime Welcome to the N.H.K., which features a hikikomori (socially withdrawn) protagonist and explores the effects and consequences of various Japanese sub-cultures, such as otaku, lolicon, internet suicide, massively multiplayer online games and multi-level marketing.