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The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
FlightAware is an American multi-national technology company that provides real-time, historical, and predictive flight tracking data and products. As of 2019, it is the world's largest flight tracking platform, with a network of over 32,000 ADS-B ground stations in 200 countries. [2]
GeoFS (previously known as GEFS-online) is a free French multi-platform browser-based flight simulator based on the Cesium WebGL Virtual Globe. [2] It features a variety of planes, including several aircraft made by members of the community, [2] and features a multiplayer environment for pilots to interact with each other.
Flightradar24 ADS-B receiver based on jetvision Radarcape [24]. Flightradar24 aggregates data from six sources: [25] Automatic dependent surveillance – broadcast (ADS-B). The principal source is a large number of ground-based ADS-B receivers, which collect data from any aircraft in their local area that are equipped with an ADS-B transponder and feed this data to the internet in real time.
Flight tracking enables travellers as well as those picking up travellers after a flight to know whether a flight has landed or is on schedule, for example to determine whether it is time to go to the airport. Aircraft carry ADS-B transponders, which transmit information such as the aircraft ID, GPS position, and altitude as radio signals.
Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Mixer was an American video game live streaming platform. The service launched on January 5, 2016, as Beam , under the ownership of co-founders Matthew Salsamendi and James Boehm. The service placed an emphasis on interactivity, with low stream latency and a platform for allowing viewers to perform actions that can influence a stream.
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real time nature of livestreaming differentiates it from other non- live broadcast forms of streamed media such as video-on-demand , vlogs and video-sharing platforms such as ...