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This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions.
B. File:Babyboomer.jpg; File:Back to the Future NES cover.png; File:Bad News Baseball Coverart.png; File:Bad Street Brawler cover.png; File:BalloonFightnesboxart.jpg
Extracted from Nintendo Pictures' official website, manually edited to use the site's CSS to correctly position the four logo components. File contains errors due to duplicate "id" XML attribute. File contains errors due to duplicate "id" XML attribute.
English: Nintendo logo, SVG format. In 2016, Nintendo phased out their grey variant as the company's main logo and re-introduced their red color, when Tatsumi Kimishima took the company helm, Nintendo's logo was changed to white-on-red. The grey logo, however, continues to be officially used as its corporate image.
This vector image was created by converting the Encapsulated PostScript file available at Brands of the World (view • download). Remember not all content there is in general free, see Commons:Fair use for more.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on July 15, 1983, as the Family Computer (Famicom). [note 1] It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe ...
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. [1] It also supports wrapping effects such as translation and reflection. [2]
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