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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  3. Intransitive game - Wikipedia

    en.wikipedia.org/wiki/Intransitive_game

    An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy B, B beats C, and C beats A, then the binary relation "to beat" is intransitive, since transitivity would require that A beat C.

  4. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Shapiro states that "the net (Online Gaming Communities) allows individuals to extend their social network in a novel way, to communicate and share life experiences with people regardless of where they live and form online relationships". [9] Thus, such online communities satisfy a genuine need for affiliation with like-minded others.

  5. How 'The Last of Us' changed gaming, strained relationships ...

    www.aol.com/news/last-us-changed-gaming-strained...

    We trace the history of Naughty Dog's pop culture phenomenon, from the video game's 2013 debut to its adaptation as an HBO series 10 years later.

  6. Massively multiplayer online game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    To further explore the effects of social capital and social relationships on MMOs, Steinkuehler and Williams combined conclusions from two different MMO research projects: sociocultural perspective on culture and cognition, and the other on media effects of MMOs. The conclusions of the two studies explained how MMOs function as a new form of a ...

  7. Thousands flock to ‘AI Jesus’ for gaming, relationship advice

    www.aol.com/thousands-flock-ai-jesus-gaming...

    Creators of digital Jesus claim chatbot can help users ‘discover the power of faith, hope, and love’

  8. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Square tiles that join to form cities and roads, in the game Carcassonne. Many games use tiles - flat, rigid pieces of a regular shape - that can be laid down on a flat surface to form a tessellation. Usually, such tiles have patterns or symbols on their surfaces that combine when tessellated to form game-mechanically significant combinations.

  9. Player versus player - Wikipedia

    en.wikipedia.org/wiki/Player_versus_player

    Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. [1] This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents.