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Xbox Game Pass availability by country: [3] Console and PC Only PC Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming.Launched on June 1, 2017, the service allows users to download and play video games via video game consoles, Microsoft Windows, Android, iOS, iPadOS, web browsers, smart televisions, and cloud.
[31] [32] Microsoft has also announced plans to expand the list of cloud-enabled games to include select Xbox games that Xbox Game Pass Ultimate members have purchased from the Microsoft Store. [33] Hellblade: Senua's Sacrifice was the first game to support full touch controls. [34] Touch controls have since been added to another 186 games. [30]
Arma 3 primarily focuses on infantry, but a wide selection of usable vehicles, including combat vehicles, armored fighting vehicles, military helicopters, multirole combat aircraft, motorboats, and civilian passenger vehicles, are essential to gameplay and are frequently expanded on in the game's DLCs. [13] Arma 3 introduces diving to the ...
Xbox Game Pass Core, formerly Xbox Live Gold, is a paid subscription service for the Xbox network. Signing up for the Xbox network is free, but a recurring subscription fee is required to access online multiplayer for non-free games. Features that require a Game Pass Core subscription also include game recording and media sharing.
Arma (sometimes stylized as ArmA) is a series of first-and third-person military tactical shooters developed by Czech game developer Bohemia Interactive and originally released for Microsoft Windows. The series centers around realistic depictions of modern warfare from various perspectives.
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Bohemia Interactive founder Marek Španěl aspired to become a game developer in the 1980s, after his brother was convinced to buy a TI-99/4A computer. Španěl first worked as a salesman for a game distribution company and made a 3D hovercraft simulator Gravon: Real Virtuality for Atari Falcon in 1995, which sold 400 copies only. [5]
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.