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  2. Generated collection - Wikipedia

    en.wikipedia.org/wiki/Generated_collection

    Red line indicates the major scale on C within the outer circle of fifths. In music theory, a generated collection is a collection or scale formed by repeatedly adding a constant interval in integer notation, the generator, also known as an interval cycle, around the chromatic circle until a complete collection or scale is formed.

  3. Algorithmic composition - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_composition

    Algorithmic composition is the technique of using algorithms to create music.. Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures used to plot voice-leading in Western counterpoint, for example, can often be reduced to algorithmic determinacy.

  4. Musikalisches Würfelspiel - Wikipedia

    en.wikipedia.org/wiki/Musikalisches_Würfelspiel

    A Musikalisches Würfelspiel (German for "musical dice game") was a system for using dice to randomly generate music from precomposed options. These games were quite popular throughout Western Europe in the 18th century. Several different games were devised, some that did not require dice, but merely choosing a random number.

  5. Randomization - Wikipedia

    en.wikipedia.org/wiki/Randomization

    Randomization is a statistical process in which a random mechanism is employed to select a sample from a population or assign subjects to different groups. [1] [2] [3] The process is crucial in ensuring the random allocation of experimental units or treatment protocols, thereby minimizing selection bias and enhancing the statistical validity. [4]

  6. Berklee method - Wikipedia

    en.wikipedia.org/wiki/Berklee_method

    For example, Berklee Music Theory - Book 2 recommends the following accompaniment for a given lead sheet, [2] while this progression does not occur in common practice theory since all the chords are seventh chords and unprepared dissonant. Accompaniment acceptable in the Berklee method [2] but not in common practice theory. Play ⓘ

  7. Randomness - Wikipedia

    en.wikipedia.org/wiki/Randomness

    Random selection, when narrowly associated with a simple random sample, is a method of selecting items (often called units) from a population where the probability of choosing a specific item is the proportion of those items in the population. For example, with a bowl containing just 10 red marbles and 90 blue marbles, a random selection ...

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    mail.aol.com

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  9. Simple random sample - Wikipedia

    en.wikipedia.org/wiki/Simple_random_sample

    If a systematic pattern is introduced into random sampling, it is referred to as "systematic (random) sampling". An example would be if the students in the school had numbers attached to their names ranging from 0001 to 1000, and we chose a random starting point, e.g. 0533, and then picked every 10th name thereafter to give us our sample of 100 ...