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The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.
Whether you use Microsoft Office Excel, Google Sheets or Apple Numbers, there’s a free spreadsheet for you. These budgeting templates will give you a head start from simple monthly and yearly ...
According to Gavin in 2025, the primary reason Naughty Dog sought a buyer was due to the skyrocketing costs of AAA video game development from their own pockets; their first games in the 1980s had had budgets of around $50,000, while Crash Bandicoot had risen to $1.5 million. Gavin said the acquisition by Sony gave them the stability they ...
For games that were originally released as freeware, see List of freeware video games. For free and open-source games, and proprietary games re-released as FLOSS, see List of open-source video games. For proprietary games with released source code (and proprietary or freeware content), see List of commercial video games with available source code.
This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. Video games Wikipedia:WikiProject Video games Template:WikiProject Video games ...
Personal finance YouTuber Justine Nelson detailed the percentage breakdown of a realistic budget in one of her recent videos for her show “Debt Free Millennials.”
The game was released for PlayStation 3, PlayStation 4, and PlayStation Vita (with cross-play) in March 2015. [4] A version for Windows was also released on 7 December 2015, making it the first Sony-published game for personal computers. Helldivers received positive reviews from critics and sold over 4 million units by May 2024.
Some media outlets compared the 2023-2024 layoffs to the video game crash of 1983, when the US video game market collapsed due to an oversaturation of poorly made, low-quality games, causing the video game industry to enter a recession for two years. This has sparked discussions about a potential "second video game crash."
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