Search results
Results from the WOW.Com Content Network
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure ( D&D ) . Adventures for various campaign settings are listed in different articles, including Forgotten Realms , Dragonlance , Greyhawk , Mystara , Kara-Tur , Spelljammer ...
Voyage of the Golden Dragon ― April 2006: This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich Queen ― April 2007: This super-adventure is for levels 5–10, involves dragons, the Blood of Vol, and a curse tied to the Draconic ...
This sequel to Hoard of the Dragon Queen, pits players against the 5-headed draconic goddess Tiamat. 96: 8-15: 978-0-7869-6565-6: Tyranny of Dragons (includes 2 adventures) Wizards RPG Team, Kobold Press: October 22, 2019: Includes Hoard of the Dragon Queen and The Rise of Tiamat. Rereleased in 2023 with new art (ISBN 978-0-7869-6865-7). [3 ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
The Isle of Dread is an adventure for the Dungeons & Dragons role-playing game.The adventure, module code X1, was originally published in 1981.Written by David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated [1] of all Dungeons & Dragons adventures due to its inclusion as part of the D&D Expert Set.
Adventure corresponds to Jean Rabe's Dragons of a New Age novel trilogy (1996–1998). [54] Citadel of Light: Miranda Horner, Steve Miller, Stan! 1998 Setting book linked to Heroes of Hope. [57] Wings of Fury: Douglas Niles 1998 Concludes the Dragons of a New Age adventure line which began with Heroes of Steel. [57] Supplements A Saga Companion