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It won Best Arcade Game of the Year for 1995 from Macworld, [1] and was a runner-up for MacUser ' s 1995 Best Action Game award. [ 2 ] Pangea regained the rights to Power Pete in 2001 and re-released it in upgraded form as shareware with the name Mighty Mike , also providing a demo version of the game available to download.
In 2022, game developer Iliyas Jorio released an updated free and open-source port of the game on itch.io for Windows, Linux, and macOS with the permission of Pangea Software. [14] In keeping with the original release order of Pangea Software's games, Cro-Mag Rally was the third game rewritten to be playable on modern operating systems ...
Conquest of Pangea is a strategy board game where players control evolving species battling to control sections of the mega-continent Pangea.It was released by Winning Moves Games USA in 2006 as the second game in its Immortal Eyes line.
Bugdom is a 1999 platform video game originally created by Pangea Software for Mac OS 9.It was included with the iMac DV 2000 and later iBook models. The Microsoft Windows version, released in 2000, was developed by Hoplite Research and published by On Deck Interactive, a division of Gathering of Developers. [1]
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Nanosaur is a science fiction third-person shooter video game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows.The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event.
They both involve moving certain substances into their proper containers. The music in both games was recorded by Michael Beckett. Enigmo was created in 2003 by Pangea Software and was their most successful game ever sold at the time. The graphics are three-dimensional, in a sense; but gameplay is strictly limited to the horizontal and vertical ...
Although the game was a realistic simulator, it had fantasy-themed courses and anime-style characters, [1] and the game made use of microtransactions to customize characters. Released in its home country in 2004 before expanding to Japan and other territories, it was released the following year in North America published by GameFactory, where ...