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  2. Fifty-move rule - Wikipedia

    en.wikipedia.org/wiki/Fifty-move_rule

    The relevant part of the FIDE laws of chess is quoted below: [4]. 9.3 The game is drawn, upon a correct claim by a player having the move, if: 9.3.1 he writes his move, which cannot be changed, on his scoresheet and declares to the arbiter his intention to make this move which will result in the last 50 moves by each player having been made without the movement of any pawn and without any ...

  3. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    This variety consists of two tables per endgame: a smaller WDL (win/draw/loss) table which contains knowledge of the 50-move rule, and a larger DTZ table (distance to zero ply, i.e., pawn move or capture). The WDL tables were designed to be small enough to fit on a solid-state drive for quick access during search, whereas the DTZ form is for ...

  4. Chess opening theory table - Wikipedia

    en.wikipedia.org/wiki/Chess_Opening_Theory_Table

    A chess opening theory table or ECO table (Encyclopaedia of Chess Openings) presents lines of moves, typically (but not always) from the starting position. Notated chess moves are presented in the table from left to right. Variations on a given line are given horizontally below the parent line.

  5. Draw (chess) - Wikipedia

    en.wikipedia.org/wiki/Draw_(chess)

    In chess, there are a number of ways that a game can end in a draw, neither player winning.Draws are codified by various rules of chess including stalemate (when the player to move is not in check but has no legal move), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both ...

  6. Queen versus rook endgame - Wikipedia

    en.wikipedia.org/wiki/Queen_versus_rook_endgame

    Browne could have won the rook or checkmated in 31 moves with perfect play. After 45 moves, Browne realized that he would not be able to win within 50 moves, according to the fifty-move rule. [5] Browne studied the endgame and, later in the month, played another game from a different starting position.

  7. Proof game - Wikipedia

    en.wikipedia.org/wiki/Proof_game

    The majority of SPGs have a solution from about six to about thirty moves, although examples with unique solutions more than fifty moves long have been devised. A number of chess problem composers have specialised in SPGs, with one of the most notable examples being Michel Caillaud who did much to popularise the genre in the 1970s and 1980s.

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