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  2. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Reprojection involves the headset's driver taking one or multiple previously rendered frames and using newer motion information from the headset's sensors to extrapolate (often referred to as "reprojecting" or "warping") the previous frame into a prediction of what a normally rendered frame would look like. [2] "Asynchronous" refers to this ...

  3. Softwarp - Wikipedia

    en.wikipedia.org/wiki/Softwarp

    This can be done in real time by inserting the softwarp as a last step in the rendering cycle. The problem is to know how the image should be warped to look correct on the curved screen. There are several techniques to auto calibrate the warping by projecting a pattern and using cameras and/or sensors.

  4. Avid Elastic Reality - Wikipedia

    en.wikipedia.org/wiki/Avid_Elastic_Reality

    Elastic Reality made its name with the ease of use of its tool, and the quality of the resulting warps. Other warping tools have typically offered a simpler warping and morphing based on animating points on a grid, which can require significantly more work from the artist to animate distortion of organic shapes such as human faces.

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  6. American Airlines flight diverts to JFK after apparent bird ...

    www.aol.com/american-airlines-flight-diverts-jfk...

    An American Airlines flight departing New York's LaGuardia Airport on Thursday evening had to divert to nearby John F. Kennedy International shortly after takeoff after a reported bird strike ...

  7. 2 dead in Kamaka Air plane crash near Honolulu Airport during ...

    www.aol.com/2-dead-plane-crashed-building...

    Two people are dead after a plane crashed into a building near the Daniel K. Inouye International Airport in Honolulu, according to reports. At around 3:15 p.m. local time on Tuesday, Kamaka Air ...

  8. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    [1] Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games. Shadows are created by testing whether a pixel is visible from the light source, by comparing the pixel to a z-buffer [ 2 ] or depth image of the light source's view, stored in the form of a texture .

  9. Image geometry correction - Wikipedia

    en.wikipedia.org/wiki/Image_geometry_correction

    The simplest application of image geometry correction is a specific case known as keystone distortion correction derived from Keystone effect.Keystone distortion gets its name from the symmetric trapezoidal distortion resulting from misaligned projector placement in the vertical dimension (although the term is generally applied to the non-symmetric quadrilateral shape that occurs from an off ...