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  2. Dorsal attention network - Wikipedia

    en.wikipedia.org/wiki/Dorsal_attention_network

    Interaction between dorsal and ventral attention networks enables dynamic control of attention in relation to top-down goals and bottom-up sensory stimulation. [1]The dorsal attention network (DAN), also known anatomically as the dorsal frontoparietal network (D-FPN), is a large-scale brain network of the human brain that is primarily composed of the intraparietal sulcus (IPS) and frontal eye ...

  3. Dan Han - Wikipedia

    en.wikipedia.org/wiki/Dan_Han

    Dan Han (한동녕) is an American neuroscientist and clinical psychologist, who specializes in neuropsychology, neurotrauma, and neurogastronomy. [1] He is one of the founders of the International Society of Neurogastronomy. [ 2 ]

  4. The Brain that Changes Itself - Wikipedia

    en.wikipedia.org/wiki/The_Brain_that_Changes_Itself

    The book is a collection of stories of doctors and patients showing that the human brain is capable of undergoing change, including stories of recovering use of paralyzed body parts, deaf people learning to hear, and others getting relief from pain using exercises to retrain neural pathways.

  5. Sweet Dreams (Dennett book) - Wikipedia

    en.wikipedia.org/wiki/Sweet_Dreams_(Dennett_book)

    Instead, he states that consciousness is smeared throughout the brain. He extends the model by creating a similar figure that he calls "Fame in the Brain" and suggests that the mind acts, to some degree, as an echo chamber , as well as the "bundle of semi-independent agencies" that he suggested in Consciousness Explained .

  6. File:Wikipedia Wants Your psychology Brain.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Wikipedia_Wants_Your...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  7. Brain Age - Wikipedia

    en.wikipedia.org/wiki/Brain_Age

    The Brain Age games, known as Brain Training in Japan and Europe, are presented as a set of mini-games that are designed to help improve one's mental processes. These activities were informed by Dr. Ryuta Kawashima, a Japanese neuroscientist, and are aimed to stimulate multiple parts of the brain to help improve one's abilities and combat normal aging effects on the brain.

  8. Brain Exercise with Dr. Kawashima - Wikipedia

    en.wikipedia.org/wiki/Brain_Exercise_with_Dr...

    Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.

  9. Yang Dan (neuroscientist) - Wikipedia

    en.wikipedia.org/wiki/Yang_Dan_(neuroscientist)

    Dan's current research is focused on understanding the neural circuits that control sleep in the mammalian brain, as well as how the "frontal cortex exerts top-down executive control."Dan uses the mouse as her model organism combined with optogenetics, imaging, virus-mediated circuit tracing, and electrophysiology.