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  2. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    To teach integer addition and subtraction, a number line is often used. A typical positive/negative number line spans from −20 to 20. A typical positive/negative number line spans from −20 to 20. For a problem such as “−15 + 17”, students are told to “find −15 and count 17 spaces to the right”.

  3. Negative number - Wikipedia

    en.wikipedia.org/wiki/Negative_number

    In mathematics, a negative number is the opposite (mathematics) of a positive real number. [1] Equivalently, a negative number is a real number that is less than zero. Negative numbers are often used to represent the magnitude of a loss or deficiency. A debt that is owed may be thought of as a negative asset.

  4. Negative-sum game - Wikipedia

    en.wikipedia.org/?title=Negative-sum_game&...

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Negative-sum_game&oldid=563887512"

  5. Elementary mathematics - Wikipedia

    en.wikipedia.org/wiki/Elementary_mathematics

    A negative number is a real number that is less than zero. Such numbers are often used to represent the amount of a loss or absence. For example, a debt that is owed may be thought of as a negative asset, or a decrease in some quantity may be thought of as a negative increase.

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  7. Plus and minus signs - Wikipedia

    en.wikipedia.org/wiki/Plus_and_minus_signs

    While in J a negative number is denoted by an underscore, as in _5. In C and some other computer programming languages, two plus signs indicate the increment operator and two minus signs a decrement; the position of the operator before or after the variable indicates whether the new or old value is read from it.

  8. Murderous Maths - Wikipedia

    en.wikipedia.org/wiki/Murderous_Maths

    Murderous Maths is a series of British educational books by author Kjartan Poskitt.Most of the books in the series are illustrated by illustrator Philip Reeve, with the exception of "The Secret Life of Codes", which is illustrated by Ian Baker, "Awesome Arithmetricks" illustrated by Daniel Postgate and Rob Davis, and "The Murderous Maths of Everything", also illustrated by Rob Davis.

  9. Countdown (game show) - Wikipedia

    en.wikipedia.org/wiki/Countdown_(game_show)

    There is a tactical element in selecting how many large numbers to include. One large and five small numbers is the most popular selection, [50] despite two large numbers giving the best chance of the game being solvable exactly. [51] Selections with zero or four large numbers are generally considered the hardest. [51]