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In computer programming, a statement is a syntactic unit of an imperative programming language that expresses some action to be carried out. [1] A program written in such a language is formed by a sequence of one or more statements. A statement may have internal components (e.g. expressions).
These are analogous to the use of a return statement in non-terminal position – not strictly structured, due to early exit, but a mild relaxation of the strictures of structured programming. In C, break and continue allow one to terminate a loop or continue to the next iteration, without requiring an extra while or if statement. In some ...
Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements.
Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...
Common among these are the break and continue statements found in C and its derivatives. The break statement causes the innermost loop to be terminated immediately when executed. The continue statement will move at once to the next iteration without further progress through the loop body for the current iteration.
In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.
At the level of loops, this is a break statement (terminate the loop) or continue statement (terminate the current iteration, proceed with next iteration). In structured programming, these can be replicated by adding additional branches or tests, but for returns from nested code this can add significant complexity.
Break condition, in asynchronous serial communication; Break key, a special key on computer keyboards; break statement, a keyword in computer programming used to execute an early exit from a loop; Line break (computing), a special character signifying the end of a line of text; To break (or "crack") an encryption cipher, in cryptanalysis