enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. 'Minecraft' looks like a whole new game with NVIDIA's RTX ray ...

    www.aol.com/news/minecraft-rtx-ray-tracing-beta...

    Minecraft gets the full ray tracing treatment with the new NVIDIA RTX beta. This is what the future of games looks like. 'Minecraft' looks like a whole new game with NVIDIA's RTX ray tracing [Video]

  3. Minecraft’s Ray Tracing Update Is Now Available For All ...

    www.aol.com/minecraft-ray-tracing-now-available...

    For premium support please call: 800-290-4726 more ways to reach us

  4. Nvidia RTX - Wikipedia

    en.wikipedia.org/wiki/Nvidia_RTX

    Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.

  5. Minecraft's ray-tracing beta arrives on PC this week - AOL

    www.aol.com/news/minecraft-raytracing-update...

    Minecraft will still retain its blocky aesthetic, but it’ll look breathtaking as it does. Minecraft's ray-tracing beta arrives on PC this week Skip to main content

  6. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe computationally what DXR is doing when rendering raytracing. These shaders utilize the TraceRay function in HLSL to trace rays in the environment. When the ray interacts with the generated plane it can call on one of many selected hit or miss shaders.

  7. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing ...

  8. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing. In this process, millions or billions of rays are traced from the camera to the world for detailed rendering—this expensive operation can take hours or days to render a single frame.

  9. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    It is a form of short-distance ray tracing done in a pixel shader. [ citation needed ] Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, Parallax occlusion mapping , considering that they both rely on ray tracing, though the two are not to be confused with each other, as ...