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Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU.
ATI Radeon Xpress 1150 (ATI Radeon Xpress 200) May 23, 2006 Athlon 64, Athlon 64 FX, Athlon 64 X2, Sempron 110 1000 BI-DIRECTIONAL No Radeon X300 IGP, 400 MHz SB450, SB460, SB600, ULi M1575 A-Link Express II [a] RD480 ATI CrossFire Xpress 1600 (ATI Radeon Xpress 200 CrossFire Edition) September 27, 2005 Athlon 64, Athlon 64 FX, Athlon 64 X2 ...
Download as PDF; Printable version; ... The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics ... Name of GPU series Wonder Mach 3D Rage
GPU: TeraScale 2 (Evergreen); all A and E series models feature Redwood-class integrated graphics on die (BeaverCreek for the dual-core variants and WinterPark for the quad-core variants). Sempron and Athlon models exclude integrated graphics. [24] List of embedded GPU's; Support for up to four DIMMs of up to DDR3-1866 memory
A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.
The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable ...
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The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.