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  2. Server-side scripting - Wikipedia

    en.wikipedia.org/wiki/Server-side_scripting

    With server-side rendering, static HTML can be sent from the server to the client, and client-side JavaScript then makes the web page dynamic by attaching event handlers to the HTML elements in a process called hydration. Examples of frameworks that support server-side rendering are Next.js, Nuxt.js, Angular, and React. An alternative to server ...

  3. VirtualGL - Wikipedia

    en.wikipedia.org/wiki/VirtualGL

    VirtualGL (VGL) is an open-source software package that redirects the 3D rendering commands from Unix and Linux OpenGL applications to 3D accelerator hardware in a dedicated server and sends the rendered output to a client located elsewhere on the network. [1]

  4. Programming languages used in most popular websites

    en.wikipedia.org/wiki/Programming_languages_used...

    Back-end (Server-side) table in most popular websites Websites C# C C++ D Elixir Erlang Go Hack Haskell Java JavaScript Perl PHP Python Ruby Scala; Google: No Yes Yes No No No Yes No No Yes Yes No No Yes No No Facebook: No No Yes Yes No Yes No Yes Yes Yes No No No Yes No No YouTube: No Yes Yes No No No Yes No No Yes No No No Yes No No Yahoo: No ...

  5. libGDX - Wikipedia

    en.wikipedia.org/wiki/LibGDX

    libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [ 5 ]

  6. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan

  7. Single-page application - Wikipedia

    en.wikipedia.org/wiki/Single-page_application

    This is traditionally difficult, because the rendering code might need to be written in a different language or framework on the server and in the client. Using logic-less templates, cross-compiling from one language to another, or using the same language on the server and the client may help to increase the amount of code that can be shared.

  8. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile. It uses the Pixi.js library for rendering. Games can be deployed to iOS, Android and native desktop apps via 3rd party tools like Apache Cordova and phonegap. [3]

  9. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    Server-side rendering (SSR) refers to the process of rendering a client-side JavaScript application on the server, rather than in the browser. This can improve the performance of the application, especially for users on slower connections or devices.