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The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB. In April 2021, Oculus released "Air Link," an alternative mode that uses WiFi for connectivity instead of USB.
www.nvidia.com /en-us /drivers /nvidia-system-tools-6 _08-driver / NVIDIA System Tools (previously called nTune ) is a discontinued collection of utilities for accessing, monitoring, and adjusting system components, including temperature and voltages with a graphical user interface within Windows, rather than through the BIOS .
Oculus Quest 2, Meta Quest 2: Developer: Reality Labs: Type: Virtual reality headset: Release date: October 13, 2020: Lifespan: 2020–2024: Introductory price: US$299 (64 GB) US$249 (128 GB) US$399 (256 GB) Operating system: Meta Horizon OS, based on Android source code. Original: Android 10 [1] Current: Android 12.1: System on a chip ...
OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
The Control Panel can be accessed from a command prompt by typing control; optional parameters are available to open specific control panels. [2] On Windows 10, Control Panel is deprecated in favor of Settings app, which was originally introduced on Windows 8 as "PC settings" to provide a touchscreen-optimized settings area using its Metro ...
The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Facebook Inc., and released on May 21, 2019. Similar to its predecessor, Oculus Go , it is a standalone device, that can run games and software wirelessly under an Android -based operating system.
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Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.