Search results
Results from the WOW.Com Content Network
Debugging display in Super Mario 64. This display prints both current memory and CPU usage as well as information about the game's state. Debug menus are often of interest to video game players as they can be used to cheat, access unused content, or change the game configuration beyond what is normally allowed. [1]
Nintendo is a Japanese video game developer and publisher that produces both software and hardware. [8] Its hardware products include the handheld Game Boy and Nintendo DS families and home consoles such as the Nintendo Entertainment System (NES), Super NES, Nintendo 64 (N64), GameCube, and Wii.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.
Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64.It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world.
On September 23, 2008, the company registered United States Trademark #3,503,531 for the term "cheat code." [7] See also. Cheating in video games; Notes and references
The Game Genie was a line of video game accessories that allowed players to alter codes transmitted between game cartridges and a video game console, known informally as a cheat cartridge. Developed by Codemasters and distributed by Galoob in the U.S. and Camerica in Canada, it debuted in 1990 for the Nintendo Entertainment System (NES), [ 1 ...
There is no set pattern for ASM hacking, as the code varies widely from game to game, but most skilled ASM hackers either use an emulator equipped with a built-in debugger or tracer, or run the ROM through a disassembler, then analyze the code and modify it using a hex editor or assembler according to their needs.