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The World Chess Federation (FIDE) divides time controls for chess into "classical" time controls, and the fast chess time controls.As of July 2014, for master-level players (with an Elo of 2400 or higher) the regulations state that at least 120 minutes per player (based on a 60-move game) must be allocated for a game to be rated on the "classical" list; [3] for lower-rated players, this can be ...
Time controls for the match were categorized as 'slow-rapid' and 'fast-rapid'; players are given 45 minutes for 40 moves plus 15 minutes afterwards for the first eight games, and 10 minutes plus a five-second increment for the final eight games. Slow-rapid games were to be weighted twice as heavily as their fast-rapid counterparts. [10]
Rapid: 10–60 minutes per side (often 25 minutes), sometimes with a small time increment every move. Armageddon: a single game guaranteed to produce a decisive result, because Black has draw odds (that is, for Black, a draw is equivalent to a victory). To compensate, White has more time on the clock. Blitz time controls increase the odds that ...
For example, if the time control is 90+30 (ninety minutes of main time per player with a thirty-second increment each move), each player gets an additional thirty seconds added to their main time for each move, unless the player's main time ran out first. Under FIDE and US Chess rules, the increment is applied to the first move as well. For ...
The match format was the best of 12 games. Players scored 1 point for a win and half a point for a draw. Time control was 120 minutes, with 60 minutes added after move 40, 15 minutes added after move 60, and 30 additional seconds per move starting from move 61. The match ended once any player scored 6½ points.
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Under rapid chess time controls, each player was allowed 25 minutes with an additional 10 seconds after each move. [2] FIDE would re-use these time controls and the "rapid chess" moniker for the 2003 FIDE World Rapid Chess Championship, held in Cap d'Agde. During the World Cup 2013, these time controls were also used for the rapid tiebreak stages.
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