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  2. Uniform memory access - Wikipedia

    en.wikipedia.org/wiki/Uniform_memory_access

    Uniform memory access (UMA) is a shared memory architecture used in parallel computers.All the processors in the UMA model share the physical memory uniformly. In an UMA architecture, access time to a memory location is independent of which processor makes the request or which memory chip contains the transferred data.

  3. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. [3] The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. [4] Screen buffers should be distinguished from video memory.

  4. Upper memory area - Wikipedia

    en.wikipedia.org/wiki/Upper_memory_area

    In DOS memory management, the upper memory area (UMA) is the memory between the addresses of 640 KB and 1024 KB (0xA0000–0xFFFFF) in an IBM PC or compatible. IBM reserved the uppermost 384 KB of the 8088 CPU 's 1024 KB address space for BIOS ROM , Video BIOS , Option ROMs , video RAM, RAM on peripherals, memory-mapped I/O , and obsoleted ROM ...

  5. HP Pavilion dv9000 series - Wikipedia

    en.wikipedia.org/wiki/HP_Pavilion_dv9000_series

    An Nvidia GeForce Go 7600 chip soldered onto the motherboard of a HP Pavilion dv9000 series laptop Processor: Merom-class (65nm) T2080 1.7 GHz, T2350 1.8 GHz, T5600 1.8 GHz, T7200 2.0 GHz Front Side Bus: 533 MHz to 667 MHz (dependent on processor model).

  6. Fully Buffered DIMM - Wikipedia

    en.wikipedia.org/wiki/Fully_Buffered_DIMM

    A Fully Buffered DIMM (FB-DIMM) is a type of memory module used in computer systems. It is designed to improve memory performance and capacity by allowing multiple memory modules to be each connected to the memory controller using a serial interface, rather than a parallel one.

  7. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    In computer graphics, a swap chain (also swapchain) is a series of virtual framebuffers used by the graphics card and graphics API for frame rate stabilization, stutter reduction, and several other purposes. Because of these benefits, many graphics APIs require the use of a swap chain.

  8. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  9. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game, a DVD, or the signal from a TV card.