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In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
Classes have lifecycles which are modeled in Executable UML with a statechart diagram. The statechart diagram defines the states, transitions, events, and procedures that define a class' behaviour. Each state has only one procedure that is executed upon entry into that state. A procedure is composed of actions, which are specified in an action ...
It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...
The MTPAS access class may be indicated on the SIM card, or in protected storage on the handset itself, by a set of numbers in the range 0 - 15, giving a total of 16 flag bits in the Access Control Class Elementary File (EFACC) in a USIM. For instance, if the 16-bit control word is 1010-0000-0011-1111, only phones with the MTPAS access levels ...
Mobile Station Diagram. A mobile station (MS) [1] [2] comprises all user equipment and software needed for communication with a mobile network. The term refers to the global system connected to the mobile network, i.e. a mobile phone or mobile computer connected using a mobile broadband adapter. This is the terminology of 2G systems like GSM.
A sample UML class and sequence diagram for the Decorator design pattern. [7] In the above UML class diagram, the abstract Decorator class maintains a reference (component) to the decorated object (Component) and forwards all requests to it (component.operation()). This makes Decorator transparent (invisible) to clients of Component.
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In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2]