Search results
Results from the WOW.Com Content Network
GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the ...
Deathmatch Classic – A free, official Half-Life mod by Valve that updates the multiplayer gameplay from id Software's Quake, featuring enhanced textures, models, and lighting. [4] It was released on June 7, 2001, [5] and included in an update to Half-Life a month later. [6] OS X and Linux ports of the Windows game were released through Steam ...
Half-Life 2: 2007 December 1 2012 October 16 [13] The original mod was called Age of Chivalry. The standalone version did not use the Source Engine like Half-Life 2. Instead, it was developed for Unreal Engine 3. [14] Counter-Strike: Half-Life: 1999 June 19 2000 November 8 The game received multiple sequels and a Source Engine remake named ...
This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...
Sven Co-op is a co-op variation of the 1998 first-person shooter Half-Life.The game, initially released as a mod in January 1999, and created by Daniel "Sven Viking" Fearon, enables players to play together on online servers to complete levels, many of which are based on the Half-Life universe but include other genres.
Retrieved from "https://en.wikipedia.org/w/index.php?title=List_of_Half-Life_mods&oldid=1081642216"
Mods can extend the shelf life of games, such as Half-Life (1998), which increased its sales figures over the first three years of its release. According to the director of marketing at Valve, a typical shelf-life for a game would be 12 to 18 months, even if it was a "mega-hit". [32]
The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software. [ 9 ] [ 10 ] Half-Life: Decay , an expansion pack for Half-Life only released on PlayStation 2 , was released in 2001 alongside Half-Life 's debut on the platform. [ 11 ]