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Vigilante 8 is a 1998 vehicular combat game developed by Luxoflux and published by Activision for PlayStation, Nintendo 64, and Game Boy Color.Although officially it has no connection to Activision's Interstate '76 series, [4] it features several of its themes including auto-vigilantes, the 1970s time frame, and specific fictional vehicle companies.
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
The final first-party games are Dōbutsu no Mori on April 14, 2001, in Japan, and Mario Party 3 on May 7, 2001, in North America. The final licensed game to be published for the system is the North American exclusive Tony Hawk's Pro Skater 3 on August 20, 2002. The best-selling game is Super Mario 64 with 11 million units as of May 21, 2003. [8]
Destruction Derby 64 started development around April 1998 as reported by British magazine Computer and Video Games, claiming that Psygnosis (a division of Sony Computer Entertainment) was working on a Destruction Derby title for Nintendo 64 along with O.D.T. and Formula 1 98, and coming a week after the announcement of Wipeout 64.
G.A.S.P!! Fighters' NEXTream (ガスプ!! ファイターズ ネクストリーム, Generation of Arts, Speed and Power), known in North America as Deadly Arts, is a 1998 fighting game developed by Konami Computer Entertainment Osaka and published by Konami for the Nintendo 64.
Dark Rift is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game (and one of few) to run at 60 frames per second. [2] Dark Rift is considered the sequel to 1995's Criticom.
Fighters Destiny, known in Japan as Fighting Cup [2], is a 1998 video game developed by Genki alongside Opus Corp for the Nintendo 64. It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics ...
Road Rash 64 is a 1999 racing game developed by Pacific Coast Power and Light and published by THQ for the Nintendo 64. [3] The game is the fifth of seven entries in the Road Rash series of video games, the only entry to be published by THQ and the only entry to be released for the Nintendo 64 platform.
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