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  2. Role-playing game theory - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_theory

    Role-playing game theory is the study of role-playing games (RPGs) as a social or artistic phenomenon, also known as ludology.RPG theories seek to understand what role-playing games are, how they function, and how the gaming process can be refined in order to improve the play experience and produce better game products.

  3. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. [5] Both forms feature collaborative storytelling.

  4. Tabletop role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tabletop_role-playing_game

    A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements.

  5. Genesys (RPG) - Wikipedia

    en.wikipedia.org/wiki/Genesys_(RPG)

    The Genesys core rulebook can be used for any setting and includes examples of six settings and six tones to get you started". [12] He highlighted that the core of the system is the 'narrative dice' which means "when the dice are rolled, there are a variety of different ways to interpret them. Maybe you fail the task, but you find out something ...

  6. Play-by-post role-playing game - Wikipedia

    en.wikipedia.org/wiki/Play-by-post_role-playing_game

    An example of a play-by-post roleplaying game. A play-by-post role-playing game (or sim) is an online text-based role-playing game in which players interact with each other and a predefined environment via text. It is a subset of the online role-playing community which caters to both gamers and creative writers.

  7. Fate (role-playing game system) - Wikipedia

    en.wikipedia.org/wiki/Fate_(role-playing_game...

    An example given in the rule book refers to the GM invoking a player character's Rivals in the Collegia Arcana aspect to have said rivals attack them in the bath so they don't have access to their equipment. Situational aspects describe the scene, and may be created and used by the GM, or by players using the create advantage action with a ...

  8. X-Card - Wikipedia

    en.wikipedia.org/wiki/X-Card

    The X-Card is a technique for moderating content while playing tabletop role-playing games, also known as a safety tool.Gameplay pauses when a player touches a card marked with an X, enabling the group to remove any uncomfortable material from the narrative and/or address players' mental and emotional wellbeing.

  9. Storytelling game - Wikipedia

    en.wikipedia.org/wiki/Storytelling_game

    Examples include The Quiet Year, [10] Fall of Magic, [11] [12] and Companions' Tale. [ 13 ] In contrast to improvisational theatre and live action role-playing games , TTRPG players describe the actions of their characters rather than acting them out, except during dialogue or, in some games, monologue .