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  2. Rugby union positions - Wikipedia

    en.wikipedia.org/wiki/Rugby_union_positions

    There are four backs: scrum-half, fly-half, centre, and wing. The scrum-half feeds the ball into the scrum. The other three players form the backline. Since play is much more open in sevens, with rucks and mauls generally kept to a minimum, most sevens players are backs or loose forwards in fifteen-a-side teams. [109]

  3. Half-Life (video game) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(video_game)

    Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.

  4. Scrum (rugby union) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(rugby_union)

    The scrum-half must still throw the ball in straight, but is allowed to align his or her shoulder on the middle line of the scrum. This will allow the scrum-half to stand on his or her own side of the middle line. Once the ball touches the ground, any front-row player—not just the hookers—may contest possession. The number 8 may pick the ...

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  6. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    [299] [300] Valve developed a full video homage to Apple's 1984 Macintosh commercial to announce the availability of Half-Life 2 on the service; some concept images for the video had previously been used to tease the Mac Steam client. [301] Steam for macOS was originally planned for release in April 2010 before being pushed back to May 12, 2010.

  7. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...

  8. Read the Transcript of Trump's Person of the Year Interview - AOL

    www.aol.com/read-transcript-trumps-person...

    No, because, look, we may have to do it anyway. Because, look, they brought in millions of people, and many of those people have been, you know, taken out of jails and prisons.

  9. Unreleased Half-Life games - Wikipedia

    en.wikipedia.org/wiki/Unreleased_Half-Life_games

    On November 23, 1999, GameSpot reported that 2015, Inc. was developing a Half-Life expansion pack to follow Half-Life: Opposing Force. 2015, Inc declined to comment. [1] On March 18, 2000, the Adrenaline Vault reported that the new expansion was named Half-Life: Hostile Takeover, and that it had appeared on retail product lists with a release date of late August. [2]