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Grow Home is an adventure platform video game developed by Ubisoft Reflections and published by Ubisoft. It was released for Microsoft Windows on February 4, 2015, and for PlayStation 4 on September 1, 2015. The game follows a robot named B.U.D., who is tasked with growing a plant that will oxygenate its home planet. Players explore an open ...
The leading team, in terms of games behind, is the team with the best won–loss difference. This is not always the team with the most wins. For example, a team with an 80–70 record (10 more wins than losses) would be one game behind a team with a 79–67 record (12 more wins than losses).
[13] [14] The Cinema edition includes SpeedTree Modeler, and the complete Tree Model Library designed by IDV, while with some other suites tree packs must be purchased separately. [13] Several members of the SpeedTree line can simulate animated growth of trees and plants and seasonal changes, and can export data for animated wind effects. [13]
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The simulated growth of plants is a significant task in of systems biology and mathematical biology, which seeks to reproduce plant morphology with computer software. Electronic trees (e-trees) usually use L-systems to simulate growth. L-systems are very important in the field of complexity science and A-life.
On top of the gradual growth of the plant, the image reveals the true meaning of phototropism and cell elongation, meaning the light energy from the sun is causing the growing plant to bend towards the light aka elongate. Plant growth and development are mediated by specific plant hormones and plant growth regulators (PGRs) (Ross et al. 1983). [10]
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Dendrology (Ancient Greek: δένδρον, dendron, "tree"; and Ancient Greek: -λογία, -logia, science of or study of) or xylology (Ancient Greek: ξύλον, ksulon, "wood") is the science and study of woody plants (trees, shrubs, and lianas), specifically, their taxonomic classifications. [1]