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Mat Dickie (born 1980/1981), [1] professionally known as MDickie, is an English independent video game developer and author. He is best known for his indie professional wrestling games, [2] such as Wrestling Revolution for iOS and Android devices, which received over 100,000 downloads two months after its launch in 2012. [3]
Sarge (video game) Scramble Cobra; Seek and Destroy (1996 video game) Sierra's 3-D Helicopter Simulator; Silkworm (video game) SimCopter; Sin (video game) Soviet Strike; Steel Talons; Strike (video game series) Stunt Copter; Super Cobra; Super Huey UH-IX; Super Thunder Blade; Swing Copters; SWIV; SWIV 3D
In Japan, Game Machine listed Steel Talons in its March 15, 1992 issue as the third most-successful upright arcade unit of the month. [ 17 ] Upon its AMOA 1991 debut, The One magazine compared the arcade game favorably with Taito 's 3D helicopter simulation Air Inferno (1990), stating that "Atari has gone even further, making it a lot easier to ...
Hover Force is a video game published by INTV Corporation for the Intellivision video game system in 1986. [2] The game was initially developed by Mattel Electronics with the intent of it being played in 3-D, but the company was shut down before it could be released. INTV, after acquiring the Intellivision assets from Mattel, re-tooled the game ...
Choplifter HD is a video game developed by inXile Entertainment and released in 2012–2013. It is a 3D polygonal remake of the 1982 game Choplifter by Dan Gorlin. inXile hired Gorlin as a design consultant for the game. [3] As in the original game, players fly missions in a helicopter, defeating enemies and rescuing people.
The first three games in the series were 2D and used isometric sprites to give the illusion of 3D depth since real-time 3D polygon rendering wasn't possible at the time. The series made the jump to real-time 3D graphics with the release of Soviet Strike which used a brand new engine built for fifth generation gaming consoles.
Desert Strike: Return to the Gulf is a shoot 'em up video game released by Electronic Arts (EA) in March 1992 [2] for the Sega Genesis.The game was released on several other formats such as the Super Nintendo Entertainment System, including a much upgraded version for the Amiga home computer.
The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release. Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language ).