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BASIC Computer Games is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well. Among its better-known games are Hamurabi and Super Star Trek.
In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [233] Tempest 2000: ...
Name Developer Publisher Genre(s) Operating system(s) Date released Call of Cthulhu: Dark Corners of the Earth: Headfirst Productions: Bethesda Softworks
As the popularity of BASIC grew in this period, computer magazines published complete source code in BASIC for video games, utilities, and other programs. Given BASIC's straightforward nature, it was a simple matter to type in the code from the magazine and execute the program. Different magazines were published featuring programs for specific ...
Meadows Games Cobra The Arcade — 2006 Konami: Rail shooter: 2 Code One Dispatch — 2000 Konami: Racing: 1 Coinmaster Keno — 2000 Coinmaster Coinmaster Roulette — 2001 Coinmaster Colony 7 — 1981 Taito: Fixed shooter: 2 Color Match — 2002 Nova Desitec Colorama — 2001 Coinmaster Columns — 1990 Sega: Puzzle: 2 Columns II — 1990 ...
101 BASIC Computer Games was a best seller with more than 10,000 copies sold, more sales than computers in existence at the time. Its second edition in 1978, BASIC Computer Games, was the first million-selling computer book. As such, the BASIC ports of mainframe computer games included in the book were often more long-lived than their original ...
Pages in category "C-Class indie game articles" The following 200 pages are in this category, out of approximately 349 total. ... Code of Conduct; Developers;
Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is SpaceChem, where the player must use its visual language to manipulate two waldos as to disassemble and reassemble chemical molecules. In such games, players are able to ...