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BASIC Computer Games is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well. Among its better-known games are Hamurabi and Super Star Trek.
In January 2019 Jason Scott uploaded the source code of this game to the Internet Archive. [92] Team Fortress 2: 2007 2012 Windows first-person shooter: Valve: A 2008 version of the game's source code was leaked alongside several other Orange Box games in 2012. [109] In 2020, an additional 2017 build of the game was leaked. [233] Tempest 2000: ...
A first-person shooter 3D tank-based multiplayer online game. C-Dogs SDL: 2002 2024 Run and gun: Public-domain software (engine) / GPL-2.0-or-later (game code) CC0, CC BY, CC BY-SA: 2D: Overhead run-and-gun, with hotseat cooperative and deathmatch play for up to four players. Cart Life: 2011 2017 Simulation: Cart Life's Free License (permissive ...
Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur ...
As the popularity of BASIC grew in this period, computer magazines published complete source code in BASIC for video games, utilities, and other programs. Given BASIC's straightforward nature, it was a simple matter to type in the code from the magazine and execute the program. Different magazines were published featuring programs for specific ...
In 1973, he published 101 BASIC Computer Games, containing descriptions and the source code for video games written in BASIC. The games included were written by both Ahl and others, and included both games original to the language and ported from other languages such as FOCAL. Many of these ports were originally mainframe computer games.
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Programming games have been used as part of puzzle games, challenging the player to achieve a specific result once the program starts operating. An example of such a game is SpaceChem, where the player must use its visual language to manipulate two waldos as to disassemble and reassemble chemical molecules. In such games, players are able to ...